

Pokemon Gold and Silver are out now for Game Boy Color. In particular, one has to wonder if the unused starter Pokemon from the demo would have become as popular as the Pokemon that eventually took their place. Apparently, there were animated sprites of Poliwhirl and Chansey that were cut, and the introduction sequence once featured Aerodactyl alongside Pokemon that were ultimately kept in the intro, like Lapras.įor longtime fans of the Pokemon franchise, it should be interesting to see some of the unused Pokemon designs that were once part of Gold and Silver, and speculate as to how they would have changed the franchise. Other moves were completely removed from the games, as were some animations. There were also tweaks to some other moves in the games, with Bite starting out as a normal-type move before being changed into a dark-type attack in the final release. For example, it appears as though poison-type attacks originally did half damage to steel-types, instead of no damage at all. Lava's Cut Content, Glitch City Wiki and various others.Besides new Pokemon designs, The Cutting Room Floor has discovered some other things that were cut from Pokemon Gold and Silver during development. But now, much of it has been included in a massive final mission overhaul mod: Take. A lot of content got left on the cutting room floor, or was reworked as the team ran out of time to add new animations. Helix Chamber are dedicated to documenting old Pokémon secrets, along with The Cutting Room Floor for Pokémon articles, Bulbapedia,, Dr. Many players feel that the final mission as a whole, Priority: Earth, was a little bare-bones, and not for the developers lack of trying. Satoshi Tajiri: A Man Who Created Pokémon (book).You can help by filling in the missing information.Ĭapsule Monsters information and art can be found in: Various monster designs were conceived for Capsule Monsters, while some later Pokémon such as Gorochu are more clearly for Pokémon. It is debatable whether some early Pokémon concepts class as Capsule Monsters or a closer beta to Pokémon, though Capsule Monsters and beta Pokémon has been used interchangeably. It also included closer inspirations to Ultraman and the Capsule Kaijuu. Another difference is that the protagonist themselves was planned to fight, whips were included as weapons, and messages in battle like 'that hurt' were planned. There were also primarily dinosaur-like monsters rather than cute ones, Pokémon (such as Lapras) were seen as helpers, and the quest to fill the Pokédex hadn't been conceived yet. Capsule Monsters was also influenced by Satoshi Tajiri's fascination of bug catching.

Early in development, Capsule Monsters was seen as a JRPG quite different to Pokémon, for example, there was a focus more on kaijuu and there was a tokusatsu theme.

©Game Freak, Nintendo, Creatures ©The Pokémon CompanyĬapsule Monsters was an original concept for Pokémon, from 1990 upwards towards its transition into Pokémon Red and Green Versions.

Game Freak games directed by Satoshi Tajiri This article is a short summary of Capsule Monsters.īulbapedia features a more in-depth article.
